[graphics] Modularizes graphics config. Applies it to vega.

This commit is contained in:
2025-07-01 16:13:08 -07:00
parent 0a1d7a24e7
commit 743ce58b14
2 changed files with 78 additions and 42 deletions

View File

@@ -0,0 +1,50 @@
{ config, lib, ... }:
{
options =
with lib;
with types;
{
graphics = {
enable = mkEnableOption "graphics support";
driverChannel = mkOption {
type = str;
# Default to production because I often want new features, but I don't want bleeding edge.
default = "production";
description = "Driver channel to use (in order of oldest to newest): stable, beta, latest";
};
};
};
config = lib.mkIf config.graphics.enable {
# Graphics settings
hardware.graphics = {
enable = true;
enable32Bit = true;
};
services.xserver.videoDrivers = [ "nvidia" ];
hardware.nvidia = {
package = config.boot.kernelPackages.nvidiaPackages."${config.graphics.driverChannel}";
modesetting.enable = true;
# Nvidia power management. Experimental, and can cause sleep/suspend to fail.
# Enable this if you have graphical corruption issues or application crashes after waking
# up from sleep. This fixes it by saving the entire VRAM memory to /tmp/ instead
# of just the bare essentials.
powerManagement.enable = true;
# Fine-grained power management for PRIME. Turns off GPU when not in use.
# Experimental and only works on modern Nvidia GPUs (Turing or newer).
# Requires offload to be enabled.
# powerManagement.finegrained = false;
# Use the open-source driver?
open = false;
# Enable the nvidia-settings menu?
nvidiaSettings = true;
};
};
}